#include "UGEventHandler.h"

namespace ugame {
    UGEventHandler::UGEventHandler(){
        this->eventId = -1;
        this->eventType = -1;
        this->order = 0;
        this->handlerObj = NULL;
        this->handlerFunc = NULL;
    }
    
    UGEventHandler::~UGEventHandler(){
    }
}